Stardrive 2 forums12/12/2023 ![]() ![]() Why? I guess it depends on how you play these games. For me, it's Stellaris, even in its current "unfinished" state. I have the same kind of feeling in every space 4X I played, and I can only hope that Stellaris will eventually escape this, possibly through complexity. It is mostly a mechanics-based enjoyment, by that I mean that it is not really immersive, and that once there are no longer relevant mechanics, (i.e. Occasionally, some cool stuff happens, but we still don't have much impact on the galaxy through events and decisions. In Stellaris, I didn't see the promised scifi-like situations at all. Most of the fun I had in EU4 and CK2 was from the alternate history setting. It could become great, but it's not 100% sure. I know that CK2 and EU4 kept improving but Stellaris is a different kind of game. Among those games, I prefer Stellaris and Endless Space, for different reasons.īut there are definitly better 4X than Stellaris, and Stellaris is far from being perfect. I'm not sure if there are better space 4X than Stellaris, because I only played Stellaris, Endless Space, the new Master of Orion, Star Drive 2 and GalCiv3. Stellaris feels a bit unfinished and has issues but is imho one of the better ones, and most importantly has a lot of potential. Ultimately its quite a hassle to keep attention to the cards however. The diplomatic card system is a great attempt at making diplomacy more awesome which is often lacklustre in 4x games. Star Ruler 2 had promise but feels unfinished. were excellent at the time but just too outdated to play in this age. ![]() The original Sword of the Stars is quite good in that it is fairly deep, has fairly interesting fleet combat and looks decent, but suffers from atrocious AI and some very illogical design decisions. Sins of a solar empire is tactically the best, with awesome fleet combat, but is very shallow in its 4x aspects.Įndless Space is super streamlined and decent in its simplicity but ultimately shallow and almost unmoddable. But it suffers from being very complex (thus hard to learn/master) and the graphics and fleet combat are atrociously bad (2D sprites basically) Plus, you have to admire DiCicco for taking that “What if?” game and making it real.ĭiCicco plans to release StarDrive 2 early this year for $30.Distant worlds is the deepest, most complex and "best" in the sense of deepest 4x to date imho. But I went into StarDrive 2 expecting to be completely run over by its complexity, and instead I found it accessible, if a bit frustrating for new players. I haven't had my hands on StarDrive 2's preview build for very long, so whether or not the experience holds up or gets easier over multiple playthroughs is still to be seen. The lack of multiplayer is disappointing, but there is so much in it already that it’s hard to really be upset by the omission. The sheer number of things you can do in StarDrive 2 is phenomenal, especially considering DiCicco is creating it practically on his own. Battle Arena feels completely separate from the 4X conquest of StarDrive 2’s main mode, and will hopefully be expanded upon in some of developer Zer0sum Games’ post-launch updates. You are given a budget to spend on buying and customizing your ships at the start, and the money, experience, and losses you incur along the way carry over to the next mission. Battle Arena is a series of fights tied together with a story through dialogues before each mission. Outside of the main single-player mode-which creator Dan DiCicco tells me should take roughly 6-10 hours-StarDrive 2 has no multiplayer, but does feature an alternate mode called Battle Arena. The combat requires a ton of strategy, and I get the feeling the computer knows it better than I do.
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